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Eng. Script bind "kp_downarrow" "build 2; say_team [D] SG going up.... stand by!"
bind "kp_leftarrow" "build 1"
bind "kp_home" "detdispenser; say_team [D] Dispenser Detted... nme may still be alive!"
bind "kp_pgdn" "rotatesentry 180"

alias weapon1 "slot3; bind mouse3 weapon2"
alias weapon2 "slot1; bind mouse3 weapon1"
bind mouse3 weapon2

hwg script

echo HWGUY CFG LOADED

r_drawviewmodel 0

alias weapon1 "slot3; +attack; wait; -attack; bind mouse3 weapon2"
alias weapon2 "slot5; +attack; wait; -attack; bind mouse3 weapon1"
bind mouse3 weapon1

Soldier script

echo SOLDIER CFG LOADED
// Standard Rocket Jump: You can use 3 Standard jumps without dying
alias +RocketJump "cl_pitchspeed 10000; +lookdown; wait; +jump;
+attack; +duck; wait; -attack; -jump; -lookdown; cl_pitchspeed
150; force_centerview"
alias -RocketJump "-duck"

// Long rocket jump: Takes a smaller amount of armor and health,
// press it when your on the run to escape enamys or to reach your
// destination faster. You can use 6 long jumps without dying
alias +LongRocketJump "cl_pitchspeed 10000; cl_pitchdown 115;
+jump;
+duck; +lookdown; +attack; wait; force_centerview; -
attack; -jump; -lookdown; cl_pitchspeed 150; cl_pitchdown 89"
alias -LongRocketJump "-duck"

// High rocket junp: You should use this while running and when fairly
// close to your target. You can use 3 high jumps without dying.
alias +HighRocketJump "cl_pitchspeed 10000; cl_pitchdown 75;
+lookdown; wait; +jump; +attack; +duck; wait; -attack; -jump; -
lookdown; cl_pitchspeed 150; cl_pitchdown 89; force_centerview"
alias -HighRocketJump "-duck"

bind "kp_leftarrow" "+RocketJump"
bind "kp_downarrow" "+LongRocketJump"
bind "kp_home" "+HighRocketJump"

alias weapon1 "slot3; +attack; wait; -attack; bind mouse3 weapon2"
alias weapon2 "slot5; +attack; wait; -attack; bind mouse3 weapon1"
bind mouse3 weapon1

r_drawviewmodel 1

alias jump "+jump;wait;-jump;wait;+jump;wait;-jump"

helps with timing your jump for hopping... the downside is you can't
float up in water with your jump key. You have to kind of "pump"
it. It's not a bad trade-off though, imo.

//grens
bind mwheelup "throwgren;primeone"
bind mwheeldown "throwgren;primetwo"

//weponscript toggle
alias insscript kpinsscript alias kpinsscript "bind kp_ins quickweapon ;echo Quickweapon; alias
insscript kpinsscript2
alias kpinsscript2 "bind kp_ins lastinv ;echo lastinv; alias
insscript kpinsscript"
bind kp_home insscript

//auto reload
alias +attkload "+attack;wait;wait;-reload"
alias -attkload "-attack;wait;wait;+reload"
bind mouse1 +attkload

//drops flag and says "flag" in the HUD and tells teammates.
alias throwflag "say_team THROWING FLAG [%h] [%a]; dropitems; speak
flag"

con_color "230 230 230"

//comms bind f3 "say_team Roger !! %h h %a a"
bind f4 "say_team No!!@ %h h %a a"
bind f5 "say_team In position %h h %a a" bind f6 "say_team HEADS UP - INcoming past me! %h h %a a"
bind f7 "say_team Incoming MAIN"
bind f8 "say_team Incoming SECONDARY"
bind f9 "say_team OMG- bork-age!!!"
bind f11 kill
bind f12 snapshot

//Voice Fix
voice_loopback 0
voice_maxgain 5
voice_avggain 0.500
voice_scale 5
voice_fadeouttime 0.100
voice_profile 0
voice_showchannels 0
voice_showincoming 0
voice_enable 1
voice_dsound 0
voice_overdrive 2
voice_overdrivefadetime 0.400
voice_recordtofile 0
voice_inputfromfile 0
voice_modenable 1
voice_clientdebug 0

//voice
alias transmit "voice_inputfromfile 1; voice_loopback 1;
+voicerecord;alias thingy untransmit"
alias untransmit "-voicerecord; voice_inputfromfile 0; voice_loopback
0;alias thingy transmit"
alias thingy transmit
bind p thingy

echo Bind.cfg Loaded!

**engy.cfg**
bind mouse1 +attkload

speak engineer

//Sentry build, rotate, dismantle, and detonate
bind a "build 2"
bind s "rotatesentry"
bind d "rotatesentry180"

//Dispenser build, dismantle, and detonate.
bind q "build 1"

//det with msg
bind w boom
bind e boom
alias boom "detdispenser"

bind mouse2 jumpr alias jumpr "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump"

bind mouse1 +attkload
bind mouse4 boom
bind space "+commandmenu 7 4"

// Quick Weapon - put in engineer.cfg
alias quick1 " tf_weapon_spanner;wait;al
ias quickweapon quick2"
alias quick2 " tf_weapon_supershotgun;wa
it;alias quickweapon quick1"
alias quickweapon quick1

**demo.cfg**
speak grenadier
echo DEMOMAN CFG LOADED

bind mouse4 detpipe
bind mouse1 +attkload
cl_pitchup 72

//Quick Weapon - put in demoman.cfg
alias quick1 "tf_weapon_gl;wait;alias quickweapon quick2"
alias quick2 "tf_weapon_pl;wait;alias quickweapon quick1"
alias quickweapon quick1

**spy.cfg**
bind mouse1 +attkload

speak agent
echo SPY CFG LOADED
bind mouse3 throwflag //throw flag

// Quick Weapon - put in spy.cfg
alias quick1 " tf_weapon_knife;wait;alia
s quickweapon quick2"
alias quick2 " tf_weapon_supershotgun;al
ias quickweapon quick1"
alias quickweapon quick1
bind kp_ins lastinv

bind j "sfeign"
bind mouse4 sfeign
bind mouse1 +attkload

bind mouse2 jumpr
alias jumpr "+jump; wait; -jump; wait; +jump; wait; -jump; wait;
+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump;
wait; -jump"
alias escout "+commandmenu 7 1 1 1"
alias esniper "+commandmenu 7 1 2 2"
alias esolder "+commandmenu 7 1 3 3"
alias edemo "+commandmenu 7 1 4 4"
alias emedic "+commandmenu 7 1 5 5"
alias ehw "+commandmenu 7 1 6 6"
alias epyro "+commandmenu 7 1 7 7"
alias espy "+commandmenu 7 1 8 8"
alias eenig "+commandmenu 7 1 9 9"

alias fscout "+commandmenu 7 2 1 1"
alias fsniper "+commandmenu 7 2 2 2"
alias fsolder "+commandmenu 7 2 3 3"
alias fdemo "+commandmenu 7 2 4 4"
alias fmedic "+commandmenu 7 2 5 5"
alias fhw "+commandmenu 7 2 6 6"
alias fpyro "+commandmenu 7 2 7 7"
alias fspy "+commandmenu 7 2 8 8"
alias fenig "+commandmenu 7 2 9 9"


SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER


alias +echange "bind 1 escout ; bind 2 esniper ; bind 3 esolder ;
bind 4 edemo ; bind 5 emedic ; bind 6 ehw ; bind 7 epyro ;
bind 8 espy ; bind 9 eenig"
alias -echange "exec reset.cfg"

alias +fchange "bind 1 fscout ; bind 2 fsniper ; bind 3 fsolder ;
bind 4 fdemo ; bind 5 fmedic ; bind 6 fhw ; bind 7 fpyro ;
bind 8 fspy ; bind 9 fenig"
alias -fchange "exec reset.cfg"


bind space +fchange
bind alt +echange

This one Greatly changed my life

alias lol "say lol; bind l rofl"
alias rofl "say rofl; bind l lmao"
alias lmao "say lmao; bind l hehe"
alias hehe "say hehe; bind l hahaha"
alias hahaha "say hahaha; bind l |-|e|-|e"
alias |-|e|-|e "say |-|e|-|e; bind l teehee"
alias teehee "say teehee; bind l roflmao"
alias roflmao "say ROFLMAO; bind l HeHaw"
alias HeHaw "say HeHaw; bind l teeheeheehaa"
alias teeheeheehaa "say teeheeheehaa; bind l lol"
bind "l" "lol"

good bhop script

bind "space" +jump_hack
alias +jump_hack "alias _special j_bhop; j_start"
alias -jump_hack "alias _special j_stop"
alias j_bhop "+jump;wait;-jump;wait;j_start"
alias j_start "special"
alias j_stop " "

goood one but you have to sacrafice some things wont work with spy or engy


http://www.bohimt.com/clients/order/blink.html

engineer.cfg
//build sg and dispenser
bind "mouse5" "build 2"
bind "r" "build 1"

//rotate sg
bind "F4" "rotatesentry"
bind "F3" "rotatesentry180"

//det sg and dispenser
bind "mwheelup" "detsentry"
bind "mouse2" "detdispenser; say_team .%h:%a. Dispenser blown,
possible enemy in area!

//dismantle sg and dispenser
bind "mwheeldown" "dismantle 2"
bind "mouse4" "dismantle 1"

bind "mouse3" "+voicerecord"

//auto reload
alias +attkload "+attack;wait;wait;-reload"
alias -attkload "-attack;wait;wait;+reload"
bind mouse1 "+attkload"

//shotty to spanner toggle
alias cgun cgun1
alias cgun1 "use tf_weapon_supershotgun;al
ias cgun cgun2"
alias cgun2 "use tf_weapon_spanner;alias cgun cgun1"
bind "q" "cgun"

bind "pgup" "kill"

**BHOP**

echo jumpin cfg loaded
alias bhop "+jump; wait; -jump; wait; +jump; wait; -jump; wait;
+jump; wait; -jump; wait; +jump; wait; -jump"
alias bhopoff "bind space +jump"
alias bhopon "bind space bhop"
alias p1 "bhopon; developer 1; echo Bhop on; developer 0; bind mouse5 p2"
alias p2 "bhopoff; developer 1; echo Bhop off; developer 0; bind mouse5 p1"
bind mouse5 p1

echo DEMOMAN CFG LOADED

default_fov "110"
fov "110"


cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"

//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"
bind "w" "+forward; room_type 0"
bind "mouse1" "+attack"
bind "mouse2" "+attack2"

bind "1" "slot1"
bind "2" "slot2"
bind "4" "slot4"
bind "5" "slot5"

echo Manu Pipedown Script loaded
alias +pipedown "cl_pitchspeed 10000; cl_pitchdown 108.5; +lookdown; wait; wait; wait; +attack; wait; -attack; -lookdown; cl_pitchspeed 225; force_centerview"
alias -pipedown "cl_pitchdown 85"
bind "c" "+pipedown"

alias tweaked "cl_pitchdown 101; cl_pitchspeed 9999; +lookdown;
cl_yawspeed 100; wait; wait; wait; +right; +attack"
alias tweaked1 "cl_pitchdown 108.5; +lookdown; -right; +moveleft;
wait; -moveleft"
alias normal "cl_pitchdown 89; cl_pitchspeed 225 cl_yawspeed 210; -attack; -lookdown; force_centerview"
alias setcircle "tweaked; say_team -[DEFENSE]- Setting pipe trap
around flag! [ %h | %a ]; bind alt setcenter"
alias setcenter "tweaked1; bind alt stopset"
alias stopset "normal;bind alt setcircle"
bind alt "setcircle"

echo ENGINEER CFG LOADED

default_fov "110"
fov "110"

//sentry script and 45 degree rotate gun
alias +sentry "detsentry; build 2;say_team Building Sentry"
alias -sentry "build 5"
bind mouse2 "+sentry"
bind 6 "rotatesentry"

//dispenser script
alias +dispenser "detdispenser; build 1"
alias -dispenser "build 5"
bind c "+dispenser"

//Toggle spanner attack for upgrading guns
bind h +wrenchit
alias +wrenchit "use tf_weapon_spanner;wait;wa
it;wait;wait; +attack"
alias -wrenchit "wait;-attack; lastinv"

cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"

//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"

bind "w" "+forward; room_type 0"
bind "mouse1" "+attack"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"

echo HWGUY CFG LOADED

//Tracers

tracerred 4
tracerblue .8
tracergreen .8
traceralpha 4
tracerlength 0.500 //prefs set tracer bullet length
traceroffset -20 //prefs set tracer bullet offset
tracerspeed 8000 //prefs set tracer bullet speed

default_fov "110"
fov "110"

cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"

//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"

bind "w" "+forward; room_type 0"
bind "mouse1" "+attack"
bind "mouse2" ""

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"

//Switches between Shotty And AC.
alias cgun cgun1
alias cgun1 "use tf_weapon_ac;alias cgun cgun2"
alias cgun2 "use tf_weapon_supershotgun;al
ias cgun cgun1"
bind "mouse2" "cgun"
//binds t = toggle on my mouse2 button. Supposed to be able to hop with the gun reved up.
bind t toggleJumpHW
alias toggleJumpHW "JumpOn"
alias JumpOn "bind F2 +script_jump; alias toggleJumpHW JumpOff"
alias JumpOff "bind F2 +jump; alias toggleJumpHW JumpOn"
alias +script_jump "+jump; wait; +attack"
alias -script_jump "-attack; wait; -jump"

//zoomsettings leave defzooom at 0
//zoom= the zoom in amount 20 = sniper default zoom
alias defzoom "fov 0"
alias zoom "fov 20"
//the actually script
alias zoomie1 "zoom; wait; alias zoomscript zoomie2"
alias zoomie2 "defzoom; wait; alias zoomscript zoomie1"
alias zoomscript zoomie1
//the bind
bind F3 zoomscript

alias crosson "r_drawviewmodel 1; bind f5 crossoff"
alias crossoff "r_drawviewmodel 0; bind f5 crosson"

alias zoomin "fov 10; bind f4 zoomout"
alias zoomout "fov 120; bind f4 zoomin"

**Vid Card Settings**

cl_himodels "1"
scr_conspeed "5000.00"
tfc_newmodels "1"

fps_max "1000.0"
fps_modem "0.0"

mp_decals "0"
r_decals "0"

gamma 10
brightness 10

cl_gibcount "0"
cl_giblife "25"
cl_gibvelscale "1.0"
cl_lb "0.0"

rate "6100.1247"

net_graph "3"
net_graphpos "1"

cl_cmdrate "60"
cl_updaterate "30"

default_fov "110"
fov "110"

net_scale "5"

**Lag Reducer**

cl_lc 1 //lag control on
cl_lw 1 //weapons prediction on
cl_lb 0 //blood prediction off

**Voice Enhancer**

voice_enable 1 // enables voice comms
voice_scale 5 // voice will be 5x the volume of the ingame volume
voice_maxgain 3 // amplify voice
voice_fadeouttime 0.1 // not sure - it's default
voice_loopback 0 // don't loopback your voice

echo MEDIC CFG LOADED

default_fov "110"
fov "110"

cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"

//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"

bind "w" "+forward; room_type 0"
bind "mouse1" "+attack"
bind "mouse2" "+attack2"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"

echo PYRO CFG LOADED
default_fov "110"
fov "110"

cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"

//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"

bind "w" "+forward; room_type 0"
bind "mouse1" "+attack"
bind "mouse2" "+attack2"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"

echo SCOUT CFG LOADED

default_fov "110"
fov "110"

cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"

//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"

bind "w" "+forward; room_type 0"
bind "mouse1" "+attack"
bind "mouse2" "+attack2"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"

echo SNIPER CFG LOADED

default_fov "90"
fov "90"

cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"

//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"

bind "w" "+forward; room_type 0"
bind "mouse2" "+attack2"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"

-forward

echo SOLDIER CFG LOADED

cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"

bind "w" "+forward; room_type 0"
bind "mouse1" "+attack"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"

default_fov "120"
fov "120"
echo Manu-rjump.cfg Loaded - Manulis
// High Rocket Jump: You can use 3 High jumps without dying
alias +RocketJump "cl_pitchspeed 10000; +lookdown; wait; +jump; +attack; +duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; force_centerview"
alias -RocketJump "-duck"

// Long rocket jump: Takes a smaller amount of armor and health, // press it when your on the run to escape enemys or to reach your // destination faster. You can use 6 long jumps without dying
alias +LongRocketJump "cl_pitchspeed 10000; cl_pitchdown 115; +jump; +duck; +lookdown; +attack; wait; force_centerview; -attack; -jump; -lookdown; cl_pitchspeed 150; cl_pitchdown 89"
alias -LongRocketJump "-duck"

// Standard / High Rocket Jump: You should use this while running and when fairly
// close to your target. You can use 3 high jumps without dying.
alias +HighRocketJump "cl_pitchspeed 10000; cl_pitchdown 75; +lookdown; wait; +jump; +attack; +duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; cl_pitchdown 89; force_centerview"
alias -HighRocketJump "-duck"

bind "6" "+RocketJump"
bind "mouse2" "+LongRocketJump"
bind "7" "+HighRocketJump"

//Super Jump
alias +superjump "fps_lan 24 ; wait ; slow ; cl_yawspeed 10780 ; cl_pitchspeed 1500; +left ; +lookdown; wait; -lookdown; -left ; impulse 7; +jump; +attack; wait; -attack; -jump ; +right ; +lookup ; wait ; go ; -lookup ; -right ; fps_lan 24 ; +duck"
alias -superjump "-duck"
bind c +superjump

alias farjump3 "farjump1; -forward;+duck; +jump; wait; +lookdown; +attack; wait; -lookdown; wait; -jump; wait; -attack; wait; farjump2; -duck; force_centerview;"
bind 7 farjump3

alias farjump1 "cl_pitchdown 115; cl_pitchspeed 15000"
alias farjump2 "cl_pitchdown 89; cl_pitchspeed 225"
alias farjump3 "farjump1; -forward; wait +jump; wait; +lookdown; +attack; wait; -lookdown; wait; -jump; wait; -attack; wait; farjump2; force_centerview;"
bind alt farjump3

echo SPY CFG LOADED

default_fov "110"
fov "110"

cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"

//X hair and model settings
lowsens
crosshair "1"
r_drawviewmodel "1"
room_type "0"

bind "space" "bhop"
bind "w" "+forward;room_type 0"
bind "mouse1" "+attack"
bind "mouse2" "+attack2"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"

//Super Jump
alias +superjump "fps_lan 24 ; wait ; slow ; cl_yawspeed 10780 ; cl_pitchspeed 1500; +left ; +lookdown; wait; -lookdown; -left ; impulse 7; +jump; +attack; wait; -attack; -jump ; +right ; +lookup ; wait ; go ; -lookup ; -right ; fps_lan 24 ; +duck"
alias -superjump "-duck"
bind c +superjump

alias farjump3 "farjump1; -forward;+duck; +jump; wait; +lookdown; +attack; wait; -lookdown; wait; -jump; wait; -attack; wait; farjump2; -duck; force_centerview;"
bind 7 farjump3

alias farjump1 "cl_pitchdown 115; cl_pitchspeed 15000"
alias farjump2 "cl_pitchdown 89; cl_pitchspeed 225"
alias farjump3 "farjump1; -forward; wait +jump; wait; +lookdown; +attack; wait; -lookdown; wait; -jump; wait; -attack; wait; farjump2; force_centerview;"
bind alt farjump3

Medic:
This script you press and hold mouse2 to use medpack release to go back to last weapon.

//Bio Attack
alias +bio_att "slot1; +attack; wait; -attack; wait; +attack"
alias -bio_att "-attack; lastinv"
bind "mouse2" "+bio_att"

Demo:
Sellects detpack times
// Detpack Time Selector
alias det5 "alias detpackset +det5; developer 1; echo 5 SEC DETPACK SELECTED; shortwait; developer 0; wait; alias detpackselect det20" alias det20 "alias detpackset +det20; developer 1; echo 20 SEC DETPACK SELECTED; shortwait; developer 0; wait;alias detpackselect det50"
alias det50 "alias detpackset +det50; developer 1; echo 50 SEC DETPACK SELECTED; shortwait; developer 0; wait; alias detpackselect det5"
alias detpackselect det5
alias detpackset +det5
bind "c" "detpackselect"
bind "v" "detpackset"

//Bhop

echo bhop cfg loaded
alias bhop "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias bhopoff "bind x +jump"
alias bhopon "bind space bhop"
alias p1 "bhopon; developer 1; echo Bhop on; developer 0; bind p p2"
alias p2 "bhopoff; developer 1; echo Bhop off; developer 0; bind p p1"
bind p p1

--
That is all.

Posting my Autoexec.cfg

// AUTOEXEC.CFG v3.06
// MADE BY CONCite
// LAST MODIFIED: 06/15/02

// *******************
// CHAPTER 1: GRENADES
// *******************

// Grenade Timer Sound (latest release: at 3 ticks!)
alias timersound_type1 "play timer1.wav"
alias timersound_type2 "play timer2.wav"

// Grenade Primers (prime a grenade, hold it and release it when you want)
//
// Grenade Type 1
alias prime_gren1 "primeone; wait; exec timer.cfg"
alias throw_gren1 "throwgren; wait; alias grenade_type1
prime_gren1"
alias grenade_type1 "prime_gren1"

// Grenade Type 2
alias prime_gren2 "primetwo; wait; exec timer.cfg"
alias throw_gren2 "throwgren; wait; alias grenade_type2 prime_gren2"
alias grenade_type2 "prime_gren2"

// Concussion Grenade
alias prime_conc "primetwo; wait; play conc_gren.wav"

// ************************* *******
// CHAPTER 2: GAME & SCRIPT ALIASES
// ************************* *******

// Wait
alias wait2 "wait; wait"
alias wait3 "wait2; wait"
alias wait4 "wait3; wait"
alias wait5 "wait4; wait"

alias shortwait "wait4"
alias medwait "wait8"
alias longwait "wait24"

// Shorter Developer On/Off Aliases
alias devon "developer 1"
alias devoff "developer 0"

// Beepsound
alias beepsound "play buttons/blip1.wav"

// Enable MMX support
r_mmx 1

// Logging (server only!)
//log on
//mp_logecho 1
//mp_logfile 1
//************************* // CHAPTER 3: PLAYER ALIASES
// *************************

// Kill Self
alias suicide "kill"

// Zoom Toggle
alias zoo1 "fov 25; wait; alias zoom zoo2"
alias zoo2 "fov 90; wait; alias zoom zoo3"
alias zoo3 "fov 140; wait; alias zoom zoo4
alias zoo4 "fov 90; wait; alias zoom zoo1"
alias zoom zoo1

// Duck Toggle
alias duckon "+duck; wait; alias duck duckoff"
alias duckoff "-duck; wait; alias duck duckon"
alias duck "duckon"

//bhop
alias bhop "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias bhopoff "bind SPACE +jump"
alias bhopon "bind SPACE bhop"
alias p1 "bhopon; developer 1; echo Bhop on; developer 0; bind p p2"
alias p2 "bhopoff; developer 1; echo Bhop off; developer 0; bind p p1"
bind "p" "p1"
bind "p" "p2"

//pipedown
alias +pipedown "cl_pitchspeed 10000; cl_pitchdown 108.5; +lookdown; wait; wait; wait; +attack; wait; -attack; -lookdown; cl_pitchspeed 225; force_centerview"
alias -pipedown "cl_pitchdown 85"

// Long Jump (Jump and crouch)
alias +longjump "+duck; wait; +jump"
alias -longjump "-jump; wait; -duck"

//Circle Strafe
alias +circ_l "+moveleft;+right"
alias -circ_l "-moveleft;-right"
alias +circ_r "+moveright;+left"
alias -circ_r "-moveright;-left"

//auto-reload
alias +f "+forward;+reload"
alias -f "-forward;+reload;wait;-reload"
alias +b "+back;+reload"
alias -b "-back;+reload;wait;-reload"
alias +l "+moveleft;+reload"
alias -l "-moveleft;+reload;wait;-reload"
alias +r "+moveright;+reload"
alias -r "-moveright;+reload;wait;-reload"

//CONCite's Rotate Sentry Script
alias rs45 "rotatesentry"
alias rs90 "rs45;rs45"
alias rs135 "rs90;rs45"
alias rs180 "rotatesentry180"
alias rs225 "rs180;rs45"
alias rs270 "rs180;rs90"
alias rs315 "rs180;rs90;rs45"
alias +sentrygun "build 2"
alias +dispencer "build 1"

//Name Changer
alias chname1 "name s8|-CONCite.069`sZ->X<-"
alias chname2 "name NotTellingMyAliases"
alias chname3 "name NotTellingMyAliases"
alias chname4 "name NotTellingMyAliases"
alias chname5 "name NotTellingMyAliases"
alias cname "chname1; bind KP_SLASH cname1"
alias cname1 "chname2; bind KP_SLASH cname2"
alias cname2 "chname3; bind KP_SLASH cname3"
alias cname3 "chname4; bind KP_SLASH cname4"
alias cname4 "chname5; bind KP_SLASH cname"
bind "KP_SLASH" "cname"
bind "KP_SLASH" "cname1"
bind "KP_SLASH" "cname2"
bind "KP_SLASH" "cname3"
bind "KP_SLASH" "cname4"

// decalfrequency 1 // Time in seconds between 2 decalsprays

echo AUTOEXEC.CFG by CONCite LOADED

engineer.cfg

// ENGINEER.CFG v3.06
// MADE BY SKORPIO
// LAST MODIFIED: 09/02/00

r_drawviewmodel 1 // See weapon model: so you see if you are holding the wrench
// or the supershotgun

bind "e" "quick_weapon"

// Mouse Buttons 1 & 2 Configuration
bind mouse1 +m1_attack
alias +m1_attack m1_att2 // Mouse1 = +attack
bind "mouse2" "grenade_type2"
bind "mouse3" "throwgren"
bind "mouse5" "grenade_type1"
bind "mouse4" "detdispenser"

// Mouse Wheel Configuration: Prime Grenade Type 1 & 2
bind "MWHEELUP" "throwgren"
bind "MWHEELDOWN" "throwgren"

// Class Mission Messages
alias class_defense "say_team [ENGINEER] DEFENSE"
alias class_offense "say_team [ENGINEER] OFFENSE"
alias class_defense_cz "say_team [ENGINEER] SUPPORT"
alias class_offense_cz "say_team [ENGINEER] RUNNER"

// Class Help
alias class_help class_help_engineer

// Engineer Weapons and Sounds
alias weapon1 "slot1; play eng_qweap.wav"
alias weapon2 "slot2; play spy_qweap.wav"
alias weapon3 "slot3"
alias weapon4 "slot4"
alias weapon5 "slot5"
alias key1 weapon1
alias key2 weapon2
alias key3 weapon3
alias key4 weapon4
alias key5 weapon5

// binds
bind "KP_UPARROW" "rs180"
bind "KP_PGUP" "rs135"
bind "KP_RIGHTARROW" "rs90"
bind "KP_PGDN" "rs45"
bind "KP_DOWNARROW" "rs180"
bind "KP_END" "rs315"
bind "KP_LEFTARROW" "rs270"
bind "KP_HOME" "rs225"
bind "f" "say_team -={Building Sentry Gun}=- -={%h Health/%a Armor}=-; +sentrygun"
bind "c" "+dispencer"

// Quick Weapons (1=shotgun and 2=wrench)
alias qweapon1 "weapon3; alias quick_weapon qweapon2"
alias qweapon2 "weapon1; alias quick_weapon qweapon1"
alias quick_weapon qweapon1

// Special ability
alias mod_special "mod_spec1"

// Set mod_special variable (special class abillity bound to ENTER)
alias mod_spec1 "special; slots_special; alias quick_weapon qweapon1"

// On My Way
alias on_my_way "say_team [Engineer] Hold on, on my way -={%h Health/%a Armor}=-"

// Spy Disguise Menu set to N/A
alias change_spy0 "change_spy_line1; change_spy_line2"

alias change_spy_line1 "devon; echo ***** SPY DISGUISE MENU *****"
alias change_spy_line2 "echo YOU ARE NOT A SPY; echo; echo; devoff; main_menu"

echo ENGINEER.CFG by CONCite LOADED

-HW

// HWGUY.CFG V3.06
// MADE BY SKORPIO
// LAST MODIFIED: 09/02/00

r_drawviewmodel 0 // Hide weapon model

bind "e" "quick_weapon"

// Mouse Buttons 1 & 2 Configuration
bind mouse1 +m1_attack
alias +m1_attack m1_att2 // Mouse1 = +attack
bind "mouse2" "grenade_type2"
bind "mouse3" "throwgren"
bind "mouse5" "grenade_type1"

// Mouse Wheel Configuration: Prime Grenade Type 1 & 2
bind "MWHEELUP" "throwgren"
bind "MWHEELDOWN" "throwgren"

// Class Mission Messages
alias class_defense "say_team [HWG] DEFENSE"
alias class_offense "say_team [HWG] OFFENSE"
alias class_defense_cz "say_team [HWG] SUPPORT"
alias class_offense_cz "say_team [HWG] RUNNER"

// Class Help
alias class_help class_help_hwg

// HWGuy Weapons and Sounds
alias weapon1 "slot1"
alias weapon2 "slot2"
alias weapon3 "slot3"
alias weapon4 "slot4"
alias weapon5 "slot5"
alias key1 weapon1
alias key2 weapon2
alias key3 weapon3
alias key4 weapon4
alias key5 weapon5

// Quick Weapons (1=autocannon 2=supershotgun)
alias qweapon1 "weapon5; wait; alias quick_weapon qweapon2"
alias qweapon2 "weapon3; wait; alias quick_weapon qweapon1"
alias quick_weapon qweapon2

// Set mod_special variable (special class abillity bound to ENTER)
alias mod_special special
// On My Way
alias on_my_way "say_team [HWG] Hold on, on my way -={%h Health/%a Armor}=-"

// Spy Disguise Menu set to N/A
alias change_spy0 "change_spy_line1; change_spy_line2"
alias change_spy_line1 "devon; echo ***** SPY DISGUISE MENU *****"
alias change_spy_line2 "echo YOU ARE NOT A SPY; echo; echo; devoff; main_menu"

echo HWGUY.CFG by CONCite LOADED

Medic

// MEDIC.CFG V3.06
// MADE BY SKORPIO
// LAST MODIFIED: 09/02/00

r_drawviewmodel 0 // Hide weapon model

bind "e" "quick_weapon"

// Mouse Buttons 1 & 2 Configuration
bind mouse1 +m1_attack
alias +m1_attack m1_att2 // Mouse1 = +attack
bind "mouse2" "grenade_type2"
bind "mouse3" "throwgren"
bind "mouse5" "grenade_type1"

// Mouse Wheel Configuration: Prime Grenade Type 1 & 2
bind "MWHEELUP" "throwgren"
bind "MWHEELDOWN" "throwgren"

//Longjump
bind "mouse4" "+longjump"

// Class Mission Messages
alias class_defense "say_team Call for medic if you need help!; say_team [MEDIC] DEFENSE"
alias class_offense "say_team [MEDIC] OFFENSE"
alias class_defense_cz "say_team Call for medic if you need help!; say_team [MEDIC] SUPPORT"
alias class_offense_cz "say_team [MEDIC] RUNNER"

bind "KP_END" ""
bind "KP_DOWNARROW" ""
bind "KP_PGDN" ""
bind "KP_LEFTARROW" ""
bind "KP_5" ""
bind "KP_RIGHTARROW" ""
bind "KP_HOME" ""
bind "KP_UPARROW" "say_team -={CONCING DEFENSE!}=- -={%h Health/%a Armor}=-"
bind "KP_PGUP" "say_team -={DEFENSE IS CONCED! MOVE IN NOW!}=- -={%h Health/%a Armor}=-"

// Class Help
alias class_help class_help_medic

// Medic Weapons and Sounds
alias weapon1 "slot1; play med_qweap.wav"
alias weapon2 "slot2"
alias weapon3 "slot3"
alias weapon4 "slot4"
alias weapon5 "slot5"
alias key1 weapon1
alias key2 weapon2
alias key3 weapon3
alias key4 weapon4
alias key5 weapon5

// Quick Weapons (1=bio-weapon 2=supernailgun)
alias qweapon1 "weapon1; wait; alias quick_weapon qweapon2"
alias qweapon2 "weapon4; wait; alias quick_weapon qweapon3"
alias qweapon3 "weapon3; wait; alias quick_weapon qweapon1"
alias quick_weapon qweapon1
// Set mod_special variable (special class abillity bound to ENTER) alias mod_special special
// On My Way
alias on_my_way "say_team [Medic] Hold on, on my way -={%h Health/%a Armor}=-"

// Spy Disguise Menu set to N/A alias change_spy0 "change_spy_line1; change_spy_line2"

alias change_spy_line1 "devon; echo ***** SPY DISGUISE MENU *****"
alias change_spy_line2 "echo YOU ARE NOT A SPY; echo; echo; devoff; main_menu"

echo MEDIC.CFG by CONCite LOADED

Pyro

// PYRO.CFG V3.06
// MADE BY SKORPIO
// LAST MODIFIED: 09/02/00

r_drawviewmodel 0 // Hide weapon model

bind "e" "quick_weapon"

// Mouse Buttons 1 & 2 Configuration
bind mouse1 +m1_attack
alias +m1_attack m1_att2 // Mouse1 = +attack
bind "mouse2" "grenade_type1"
bind "mouse3" "throwgren"
bind "mouse5" "grenade_type2"

// Mouse Wheel Configuration: Prime Grenade Type 1 & 2
bind "MWHEELUP" "throwgren"
bind "MWHEELDOWN" "throwgren"

// Class Help
alias class_help class_help_pyro

// Rocketjump
alias rocketjump "cl_pitchspeed 10000; +lookdown; wait; +jump; +attack; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; force_centerview; -speed"
bind "mouse4" rocketjump

// Pyro Weapons and Sounds
alias weapon1 "slot1"
alias weapon2 "slot2; play snp_qweap.wav"
alias weapon3 "slot3"
alias weapon4 "slot4; play eng_qweap.wav"
alias weapon5 "slot5; play pyr_qweap.wav"
alias key1 weapon1
alias key2 weapon2
alias key3 weapon3
alias key4 weapon4
alias key5 weapon5

// Quick Weapons (1=flamethrower 2=ic-rocketlauncher)
alias qweapon1 "weapon4; alias quick_weapon qweapon2"
alias qweapon2 "weapon5; alias quick_weapon qweapon1"
alias quick_weapon qweapon2

// Set mod_special variable (special class abillity bound to ENTER) alias mod_special special

// On My Way alias on_my_way "say_team [Pyro] Hold on, on my way -={%h Health/%a Armor}=-"

// Spy Disguise Menu set to N/A
alias change_spy0 "change_spy_line1; change_spy_line2"

alias change_spy_line1 "devon; echo ***** SPY DISGUISE MENU *****"
alias change_spy_line2 "echo YOU ARE NOT A SPY; echo; echo; devoff; main_menu"

echo PYRO.CFG by CONCite LOADED

Scout

// SCOUT.CFG V3.06
// MADE BY SKORPIO
// LAST MODIFIED: 09/02/99

r_drawviewmodel 0 // Hide weapon model
bind "e" "quick_weapon"
// Mouse Buttons 1 & 2 Configuration
bind mouse1 +m1_attack
alias +m1_attack m1_att2 // Mouse1 = +attack
bind "mouse2" "grenade_type2"
bind "mouse3" "throwgren"
bind "mouse5" "grenade_type1"

// Mouse Wheel Configuration: Prime Grenade Type 1 & 2
bind "MWHEELUP" "throwgren"
bind "MWHEELDOWN" "throwgren"

//LongJump
bind "mouse4" "+longjump"

// Class Help
alias class_help class_help_scout

// Scout Weapons and Sounds
alias weapon1 "slot1"
alias weapon2 "slot2; play snp_qweap.wav"
alias weapon3 "slot3"
alias weapon4 "slot4; play snp_qweap.wav"
alias weapon5 "slot5"
alias key1 weapon1
alias key2 weapon2
alias key3 weapon3
alias key4 weapon4
alias key5 weapon5

bind "KP_END" "say_team -={GOING FOR COMMAND POINT 1}=- -={%h Health/%a Armor}=-"
bind "KP_DOWNARROW" "say_team -={GOING FOR COMMAND POINT 2}=- -={%h Health/%a Armor}=-"
bind "KP_PGDN" "say_team -={GOING FOR COMMAND POINT 3}=- -={%h Health/%a Armor}=-"
bind "KP_LEFTARROW" "say_team -={GOING FOR COMMAND POINT 4}=- -={%h Health/%a Armor}=-"
bind "KP_5" "say_team -={GOING FOR COMMAND POINT 5}=- -={%h Health/%a Armor}=-"
bind "KP_RIGHTARROW" "say_team -={GOING FOR COMMAND POINT 6}=- -={%h Health/%a Armor}=-"
bind "KP_HOME" "say_team -={GOING FOR COMMAND POINT 7}=- -={%h Health/%a Armor}=-"
bind "KP_UPARROW" "say_team -={GOING FOR COMMAND POINT 8}=- -={%h Health/%a Armor}=-"
bind "KP_PGUP" "say_team -={DEFENSE IS CONCED! MOVE IN NOW!}=- -={%h Health/%a Armor}=-"

// Quick Weapons (1=nailgun 2=shotgun)
alias qweapon1 "weapon4; alias quick_weapon qweapon2"
alias qweapon2 "weapon2; alias quick_weapon qweapon3"
alias qweapon3 "weapon1; alias quick_weapon qweapon1
alias quick_weapon qweapon2

// Set mod_special variable (special class abillity bound to ENTER)
alias mod_special special
// Set mod_special variable (special class abillity bound to ENTER)
alias mod_special special
// On My Way
alias on_my_way "say_team [Scout] Hold on, on my way -={%h Health/%a Armor}=-"
// Spy Disguise Menu set to N/A
alias change_spy0 "change_spy_line1; change_spy_line2"
alias change_spy_line1 "devon; echo ***** SPY DISGUISE MENU *****"
alias change_spy_line2 "echo YOU ARE NOT A SPY; echo; echo; devoff; main_menu"

echo SCOUT.CFG by Skorpio LOADED

Sniper

// SNIPER.CFG v3.06
// MADE BY CONCite
// LAST MODIFIED: 09/02/00

r_drawviewmodel 0 // Hide weapon model

bind "e" "quick_weapon"

// Mouse Buttons 1 & 2 Configuration
bind mouse1 +m1_attack
alias +m1_attack m1_att2 // Mouse1 = +attack
bind "MOUSE2" "+attack2"
bind "mouse3" "throwgren"
bind "mouse5" "grenade_type1"

// Mouse Wheel Configuration: Prime Grenade Type 1 & 2
bind "MWHEELUP" "throwgren"
bind "MWHEELDOWN" "throwgren"

// Sniper Zoom (Disabled)
alias s_zoom1 "devon; echo FOV: 45 DEG; devoff; wait; fov 45; wait;
alias sniper_zoom_in s_zoom2; alias sniper_zoom_out s_zoom8"
alias s_zoom2 "devon; echo FOV: 35 DEG; devoff; wait; fov 35; wait;
alias sniper_zoom_in s_zoom3; alias sniper_zoom_out s_zoom1" alias s_zoom3 "devon; echo FOV: 25 DEG; devoff; wait; fov 25; wait;
alias sniper_zoom_in s_zoom4; alias sniper_zoom_out s_zoom2"
alias s_zoom4 "devon; echo FOV: 20 DEG; devoff; wait; fov 20; wait;
alias sniper_zoom_in s_zoom5; alias sniper_zoom_out s_zoom3"
alias s_zoom5 "devon; echo FOV: 15 DEG; devoff; wait; fov 15;
wait;
alias sniper_zoom_in s_zoom6; alias sniper_zoom_out s_zoom4"
alias s_zoom6 "devon; echo FOV: 10 DEG; devoff; wait; fov 10; wait;
alias sniper_zoom_in s_zoom7; alias sniper_zoom_out s_zoom5"
alias s_zoom7 "devon; echo MAX FOV: 5 DEG; devoff; wait; fov 5; wait;
alias sniper_zoom_in s_zoom8; alias sniper_zoom_out s_zoom6"
alias s_zoom8 "devon; echo STANDARD FOV: 90 DEG; devoff; wait; fov 90; wait; alias sniper_zoom_in s_zoom1; alias sniper_zoom_out s_zoom7""
alias sniper_zoom_out s_zoom7
alias sniper_zoom_in s_zoom1
bind "f2" "sniper_zoom_out"
bind "f3" "sniper_zoom_in"

// Class Help
alias class_help class_help_sniper

// Sniper Weapons and Sounds
alias weapon1 "slot1; bind mouse1 +m1_attack"
alias weapon2 "slot2; play snp_qweap.wav"
alias weapon3 "slot3; play sct_qweap.wav"
alias weapon4 "slot4; play snp_qweap.wav; bind mouse1 +m1_attack"
alias weapon5 "slot5; bind mouse1 +m1_attack"
alias key1 weapon1
alias key2 weapon2
alias key3 weapon3
alias key4 weapon4
alias key5 weapon5


// Quick Weapons (1=sniperrifle 2=autorifle)
alias qweapon1 "weapon2; wait; sniper_charge_on; wait; alias quick_weapon qweapon2"
alias qweapon2 "weapon3; wait; sniper_charge_off; wait; alias quick_weapon qweapon1"
alias quick_weapon qweapon2

// Set mod_special variable (special class abillity bound to ENTER)
alias mod_special special

// On My Way
alias on_my_way "say_team [Sniper] Hold on, on my way -={%h Health-%a Armor}=-"
// Spy Disguise Menu set to N/A
alias change_spy0 "change_spy_line1; change_spy_line2"

alias change_spy_line1 "devon; echo ***** SPY DISGUISE MENU *****"
alias change_spy_line2 "echo YOU ARE NOT A SPY; echo; echo; devoff; main_menu"

echo SNIPER.CFG by CONCite LOADED

Soldier

// SOLDIER.CFG V3.06
// MADE BY SKORPIO
// LAST MODIFIED: 09/02/00

r_drawviewmodel 0 // Hide weapon model

bind "e" "quick_weapon"

// Mouse Buttons 1 & 2 Configuration
bind mouse1 +m1_attack
alias +m1_attack m1_att2 // Mouse1 = +attack
bind "mouse2" "grenade_type1"
bind "mouse3" "throwgren"
bind "mouse5" "grenade_type2"

// Mouse Wheel Configuration: Prime Grenade Type 1 & 2
bind "MWHEELUP" "throwgren"
bind "MWHEELDOWN" "throwgren"

// Class Help
alias class_help class_help_soldier

// Soldier Weapons and Sounds
alias weapon1 "slot1"
alias weapon2 "slot2; play snp_qweap.wav"
alias weapon3 "slot3"
alias weapon4 "slot4"
alias weapon5 "slot5; play pyr_qweap.wav"
alias key1 weapon1
alias key2 weapon2
alias key3 weapon3
alias key4 weapon4
alias key5 weapon5

// Quick Weapons (1=rocketlauncher 2=supershotgun)
alias qweapon1 "weapon2; wait; alias quick_weapon qweapon2"
alias qweapon2 "weapon5; wait; alias quick_weapon qweapon3"
alias qweapon3 "weapon3; wait; alias quick_weapon qweapon1"
alias quick_weapon qweapon3

// Set mod_special variable (special class abillity bound to ENTER)
alias mod_special special

// Rocketjump alias rocketjump "cl_pitchspeed 10000; +lookdown; wait; +jump; +attack; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; force_centerview; -speed"
bind "mouse4" rocketjump

// Long rocket jump: Takes a smaller amount of armor and health,
// press it when your on the run to escape enamys or to reach your
// destination faster. You can use 6 long jumps without dying
alias +LongRocketJump "cl_pitchspeed 10000; cl_pitchdown 115; +jump; +duck; +lookdown; +attack; wait; force_centerview; -attack; -jump; -lookdown; cl_pitchspeed 150; cl_pitchdown 89"
alias -LongRocketJump "-duck"
bind "f" "+LongRocketJump"

// On My Way
alias on_my_way "say_team [Soldier] Hold on, on my way -={%h Health/%a Armor}=-"

// Spy Disguise Menu set to N/A
alias change_spy0 "change_spy_line1; change_spy_line2"
alias change_spy_line1 "devon; echo ***** SPY DISGUISE MENU *****"
alias change_spy_line2 "echo YOU ARE NOT A SPY; echo; echo; devoff; wait10; main_menu"

echo SOLDIER.CFG by CONCite LOADED

Spy

// SPY DISGUISE MENU v3.06
// MADE BY SKORPIO
// LAST MODIFIED: 09/02/00

r_drawviewmodel 1 // Hide weapon model

unbind "v"
bind "e" "quick_weapon"

// Mouse Buttons 1 & 2 Configuration
bind mouse1 +m1_attack
alias +m1_attack m1_att2 // Mouse1 = +attack
bind "mouse2" "grenade_type1"
bind "mouse3" "throwgren"
bind "mouse5" "grenade_type2"

// Mouse Wheel Configuration: Prime Grenade Type 1 & 2
bind "MWHEELUP" "throwgren"
bind "MWHEELDOWN" "throwgren"

// one button color change
alias blue " wait;disguise;wait;menuse lect 2;wait;menuselect 1;wait"
alias red " wait;disguise;wait;menuse lect 2;wait;menuselect 2;wait"
alias yellow " wait;disguise;wait;menuse lect 2;wait;menuselect 3;wait"
alias green " wait;disguise;wait;menuse lect 2;wait;menuselect 4;wait"
bind KP_ENTER blue //team 1 color
bind KP_DEL red //team 2 color
bind yellow //team 3 color
bind green //team 4 color

// one button skin change
alias scot " wait;disguise;wait;menuse lect 1;wait;menuselect 1;say_team I am a Spy Disguised as a Scout"
alias snip " wait;disguise;wait;menuse lect 1;wait;menuselect 2;say_team I am a Spy Disguised as a Sniper"
alias sold " wait;disguise;wait;menuse lect 1;wait;menuselect 3;say_team I am a Spy Disguised as a Soldier"
alias demo " wait;disguise;wait;menuse lect 1;wait;menuselect 4;say_team I am a Spy Disguised as a Demoman"
alias med " wait;disguise;wait;menuse lect 1;wait;menuselect 5;say_team I am a Spy Disguised as a Medic" alias heavy " wait;disguise;wait;menuse
lect 1;wait;menuselect 6;say_team I am a Spy Disguised as a Hwguy" alias fire " wait;disguise;wait;menuse
lect 1;wait;menuselect 7;say_team I am a Spy Disguised as a Pyro" alias eng " wait;disguise;wait;menuse
lect 1;wait;menuselect 9;say_team I am a Spy Disguised as an Engineer"

bind KP_END scot //scout
bind KP_DOWNARROW snip //sniper
bind KP_PGDN "sold" //soldier
bind KP_LEFTARROW "demo" //demoman
bind KP_5 "med" //medic
bind KP_RIGHTARROW "heavy" //heavy-weapons dude (aka Schoon the doorman)
bind KP_HOME "fire" //pyro
bind KP_PGUP "eng" //eng

// Spy Death 1: noisy death
alias +spydeath_noisy "cl_pitchspeed 3000; +lookdown; wait; discard; feign; wait; reset_all9; wait; -lookdown; wait; force_centerview; wait;
alias +unfeign_grenade deadgren11;
alias -unfeign_grenade deadgren12; wait; devon; echo >>NOISY GRENADE BOUND<<; devoff""
alias -spydeath_noisy "special; menuselect 3"
bind "mouse4" +spydeath_noisy

// Spy Death 2: quiet death
alias +spydeath_quiet "sfeign; wait; alias +unfeign_grenade deadgren21; alias -unfeign_grenade deadgren22; wait; devon; echo >>SILENT GRENADE BOUND<<; devoff"
alias -spydeath_quiet "sfeign"
bind "b" +spydeath_quiet

// Unfeign and throw grenade, then refeign
// Allow a second or so to pass before relasing the grenade, else the re-feign doesn't work
// I took this alias from Noone's TFC Spy Config of 05/02/99
// I modified it a little to work in my script.
alias deadgren11 "feign; wait; +gren1"
alias deadgren12 "-gren1; wait; feign"
alias deadgren21 "sfeign; +gren1"
alias deadgren22 "-gren1; wait; sfeign"

// Reset All
alias reset_all9 "beepsound; cl_forwardspeed 500; wait; special; menuselect 4"

// Spy Weapons and Sounds
alias weapon1 "slot1"
alias weapon2 "slot2; play spy_qweap.wav"
alias weapon3 "slot3; play sol_qweap.wav"
alias weapon4 "slot4; play snp_qweap.wav"
alias weapon5 "slot5"
alias key1 weapon1
alias key2 weapon2
alias key3 weapon3
alias key4 weapon4
alias key5 weapon5

// Quick Weapons (1=tranquilizergun 2=supershotgun)
alias qweapon1 "weapon2; alias quick_weapon qweapon2"
alias qweapon2 "weapon3; alias quick_weapon qweapon3"
alias qweapon3 "weapon1; alias quick_weapon qweapon1"
alias quick_weapon qweapon2

// Set mod_special variable (special class abillity bound to ENTER)
alias mod_spec1 "special; wait; slots_special1"
alias mod_special "mod_spec1"

// On My Way
alias on_my_way "say_team [Spy] Hold on, on my way -={%h Health/%a Armor}=-"

echo SPY.CFG by Skorpio LOADED


__________________
..and that's the way it is
echo bhop cfg loaded
alias bhop "+jump; wait;-jump; wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump"
alias bhopoff "bind space +jump"
alias bhopon "bind space bhop"
alias bhopon "bind MWHEELDOWN bhop"
alias bhopon "bind MWHEELUP bhop"
alias p1 "bhopon; developer 1; echo Bhop on; developer p; bind o p2"
alias p2 "bhopoff; developer 1; echo Bhop off; developer p; bind o p1"
bind p p1
alias +f "+forward;+reload"
alias -f "-forward;+reload;wait;-reload"
alias +b "+back;+reload;"
alias -b "-back;+reload;wait;-reload"
alias +l "+moveleft;+reload;"
alias -l "-moveleft;+reload;wait;-reload"
alias +r "+moveright;+reload;"
alias -r "-moveright;+reload;wait;-reload"
bind w +f
bind s +b
bind a +l
bind d +r

The only two scripts I feel I need.

correction for above There's an error in the "death blossom" script. I'll fix it even though I think it is useless. code:-------------------------------------------------------------------------------- alias tweaked "cl_pitchdown 101;cl_pitchspeed 9999;+lookdown;cl_yawspee d 100;wait;wait;wait;+mover ight;+attack" alias tweaked1 "cl_pitchdown 108.5;+lookdown;- moveright;+moveleft;wait; -moveleft" alias normal "cl_pitchdown 89;cl_pitchspeed 225;cl_yawspeed 210;-attack;- lookdown;force_centerview " alias setcircle "tweaked;say_team -[DEFENSE]- Setting pipe trap around flag! [ %h | %a ]; bind ?? setcenter" alias setcenter "tweaked1;bind ?? stopset" alias stopset "normal;bind ?? setcircle" bind ?? "setcircle" -------------------------------------------------------------------------------- quote:
-----------
--------------------------------------------------------------------- Originally posted by Necromancer
//Voice Fix
voice_loopback 0
voice_maxgain 5
voice_avggain 0.500
voice_scale 5
voice_fadeouttime 0.100
voice_profile 0
voice_showchannels 0
voice_showincoming 0
voice_enable 1
voice_dsound 0
voice_overdrive 2
voice_overdrivefadetime 0.400
voice_recordtofile 0
voice_inputfromfile 0
voice_modenable 1
voice_clientdebug 0

//anoying voice thingy
alias transmit "voice_inputfromfile 1; voice_loopback 1; +voicerecord;alias thingy untransmit"
alias untransmit "-voicerecord; voice_inputfromfile 0; voice_loopback 0;alias thingy transmit"
alias thingy transmit
bind p thingy
echo Bind.cfg Loaded! commense spamming! -------------------------------------------------------------------------------- hey i was just wondering what all those settings reall did? make it more clear? or... maybe u could enlighten me a little more on what they do for you? and the one below, what does it do to make it annoying? __________________ i have alot (and i mean alot) of scripts, because i write them. most of them, i probably dont even use, while others are there because of problems with doing certain actions on my new mouse the only bhop script thing you should ever need: alias bhop "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump" bind "your jump key here" "bhop" __________________

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